human being 6: ice Land - Iced Land

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6-1: This level together a whole as you intend from the times you played ice cream levels in particular games is slippery. If you move at a certain speed, you will slide forward a details distance after stopping. Accomplish Ptooie/FuuFuu Pakkun. It will certainly juggle a spiked ball into the air through its breath. Part Ptooies actually walk.

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Like these end here. Wait for the spike come be in ~ its highest point to run safely end the Ptooies.

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Here is a power-up if needed.

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6-2: The level scrolls automatically.

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Use these weird glacier platforms to obtain through tricky walls.

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especially one where the platforms room off sync and also you have to do some an intricate maneuvering to pass this wall.

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6-3: I started this level as Hammer Mario. The hammers that throws are more powerful than fireballs and kill any enemy the fireballs can"t such as Boo Diddley, hot Foot, Thwomp Traps, and also Podobos.

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Wait because that the platform to begin passing under this wall then jump end the wall to land earlier on the platform.

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If you are lucky you have the right to land top top a Paratroopa to clear the void if friend mistimed a jump.

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6-Hammer Bros: The struggle takes ar on slippery ice so time your attacks carefully.

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You acquired a hammer.

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You gain a star in another fight.

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This one is a Jugem Cloud.

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6-Castle: very closely stand ~ above this edge and chuck a hammer to kill this Podobo before riding up the track.

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Stay ~ above this platform to prevent the spikes.

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Run and also duck under this wall before the Rotodisc access time you.

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The hammers make short work of boom Boom due to the fact that they do damages each frame they pass with an enemy.

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Another watch of the map.

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6-4: Wait for the rotary lift come stop relocating then use it to acquire on the icy platform.

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Don"t slip now. Wait for the monitor platform to obtain on the other side of this wall surface before jumping top top it. It"s risky by there is a covert red note block precisely to the ideal of the peak ice block. Run on the platform and reveal it climate jump come it and also go to coin sky which is similar to the one in 3-7 yet no item in ~ the end.

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Hot the P-switch and also collect all the coins.

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The rotary Lifts are difficult to run over.

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6-5: go into the pipe in ~ the start of the level.

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If you space looking to hold onto Hammer Mario, forget it.

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You have the right to only clear this level as Raccoon or Tanuki Mario which is a drag.

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You have to take a Koopa Shell and also fly as much as hear v it and take the end the Nippers and proceed into the pipe.

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6-6: once again, enter this pipe. Appears there room alot that underground level in this world.

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This Cheep Cheeps hops in and also out that ponds. If girlfriend are already in the pond, that can"t ache you.

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Get the Fire Flower and also take him out so that won"t it is in a nuisance.

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Go for a swim and also execute any kind of Cheep Cheeps that acquire in the way.

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6-7: This level scrolls to the right and in some spots will certainly scroll increase too. There are numerous spots wherein you need to stay on the Donut Lift and also jump turn off at the last second to get all the coins if you space that greedy.

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This ? Block has actually a supervisor Leaf. Gain it and also wait because that this Donut lift to loss down and also carefully jump to the right yet watch the end for the Fire Chomp.

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I lost my strength from said Fire Chomp otherwise this would have actually been a Fire Flower that would have been provided in the following area.

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At the finish of the scrolling, stand here and also wait because that it to autumn in variety and jump to safety.

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This is whereby the Fire Flower would have been provided to gain all these frozen coins. If you loss off the left side, this surprise coin will assist you get back over the coin wall.

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6-Castle 2: Wait fot the Thwomp catch to move past friend then blow by it.

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Slide under this low wall before the Thwomp trap gets you.

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This is a Super sheet if needed.

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I obtained hit however you obtained to be cautious when obtaining down here.

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Don"t get captured underneath the floating floor top top the right in this fight.

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6-8: gain the powerup here.

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Nippers ahoy. Jump high to gain over these.

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Throw these ice cream blocks in ~ Buster Beetle before he access time you first.

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6-9: Go down this pipe at the start. If you have actually Raccoon or Tanooki Mario, you can skip this level altogether and fly end the ice cream wall. There is a 1-up up there too.

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Beware the the Blooper Nanny together you try to obtain to the high roadway as much as possible.

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There is a P-switch in this brick to rotate the Munchers into coins.

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Go up this pipe to end the level.

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6-10: Bop the brick here for a power-up.

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Get the Fire Flower come unfreeze the coins.

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Don"t unfreeze these Munchers.

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Unfreeze these ones instead.

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Backtrack and also climb the vine and also hit the adjacent P-switch and also enter the pipe left behind through the Munchers.

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You acquired your Hammer suit back.

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Hammer Mario can"t slide down the slope.

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6-Castle 3: Duck under the Rotodisc if that gets too close.

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Lure Boo Diddley to you then death it with a Hammer. Beware the platform will make you move and also can recording you right into the spiles.

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Stretch is no enhance for your hammers either.

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The floor will certainly scroll up so clear out the Boo Diddleys if friend can.

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Defeat eight Boom again.

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Final map view

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6-Airship: jump on the bolt to make it move right.

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Don"t loss into the gap.

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The level moves too slow so you have to be patient.

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Lemmy Koopa runs around on a bouncy ball. Hammers don"t do damage to him at all.

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He throws out bouncy balls that deserve to be jumped on. As lengthy as castle don"t land on you, you room safe.

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Ice Land/Iced land complete.

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Japanese: sonofuku wo washini yuzuttekurenaika...damega...shikataganai.

English: Hey, you! How about lending me your clothes? No dice?!What a drag.

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This Super Mario Bros 3 walkthrough is split into 8 complete pages.